![]() This is done bribing an enchanted toilet with the nuts, and then jumping down through its magical plumbing to the next level / world, in a parody of Mario. There are 100 red "nuts" in each level / world, all of which need to be collected in order to progress to the next. Jim can then use Snott in a manner similar to a space hopper, bouncing safely over dangers and enemies, and bouncing very high to reach previously unobtainable areas. In Earthworm Jim: Menace 2 the Galaxy, Snott can be collected in a manner similar to a power-up. Jim's helper Snott also reappears from earlier games. As well as useful for attaining flight, the Pocket Rocket can also be used a weapon, as it can fire plasma from its front turbine. In Earthworm Jim: Menace 2 the Galaxy, the Pocket Rocket can be collected as a power-up, and then controlled and flown by Jim around the levels. Jim's personal craft, the Pocket Rocket, is also featured more predominately than in earlier games, and is no longer used for just traveling from level to level, or in bonus stages. These include rockets, grenades and super-powered plasma. However the Super Suit's Plasma Blaster is retained, along with four different types of ammunition that can be collected, of varying strengths and effectiveness at exploding enemies. Our hero's evil doppelganger has stolen a doomsday device, the Inter-Dimensional Transporter-of-Doom, which he plans to sell to the highest bidder.Įarthworm Jim has to search numerous worlds for the doomsday device and recover it from his evil twin, on a new quest that will bring him face-to-face with many of his oldest foes.Įarthworm Jim cannot use his fleshy worm head as a whip or a weapon in Earthworm Jim: Menace 2 the Galaxy, unlike in earlier games in the series. One of Earthworm Jim's enemies from the animated television series, Evil Jim, has returned to cause chaos in the Galaxy. ![]() However, the European game had a different box art, with the box art being identical to that of Earthworm Jim 3D which had been released only a few months earlier. The game box art is done in the same style as the Earthworm Jim animated television series. ![]() It was distributed by Crave Entertainment. Palmer Productions, under license from the franchise rights holder Interplay Entertainment. Earthworm Jim: Menace 2 the Galaxy was produced independently by designers Ike Melton and Nima Taghavi of David A. ![]()
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